2 - Ashes for Ozem
Different values: 12
=====================================
object {2 - Ashes for Ozem}
    _id : string {2 - Ashes for Ozem._id} (all different values)
    folder : string {2 - Ashes for Ozem.folder} (same value: '08rFokNrUVoXpMQj')
    img : string {2 - Ashes for Ozem.img} (2 different values)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
        'systems/pf2e/icons/default-icons/npc.svg' (x6)
    items : array<object> {2 - Ashes for Ozem.items}
        Length: min=1 max=28
        Value type: object {2 - Ashes for Ozem.items.[]}
            _id : string {2 - Ashes for Ozem.items.[]._id} (97 different values)
            img : string {2 - Ashes for Ozem.items.[].img} (44 different values)
            name : string {2 - Ashes for Ozem.items.[].name} (80 different values)
            sort : integer {2 - Ashes for Ozem.items.[].sort} (29 different values)
            system : object {2 - Ashes for Ozem.items.[].system}
                [acBonus] : integer {2 - Ashes for Ozem.items.[].system.acBonus} (4 different values)
                    4 (x1)
                    1 (x1)
                    2 (x1)
                    5 (x1)
                [actionType] : object {2 - Ashes for Ozem.items.[].system.actionType}
                    value : string {2 - Ashes for Ozem.items.[].system.actionType.value} (3 different values)
                        'action' (x17)
                        'reaction' (x8)
                        'passive' (x8)
                [actions] : object {2 - Ashes for Ozem.items.[].system.actions}
                    [value] : integer {2 - Ashes for Ozem.items.[].system.actions.value} (2 different values)
                        1 (x11)
                        2 (x6)
                [area] : object {2 - Ashes for Ozem.items.[].system.area}
                    type : string {2 - Ashes for Ozem.items.[].system.area.type} (2 different values)
                        'burst' (x3)
                        'emanation' (x1)
                    value : integer {2 - Ashes for Ozem.items.[].system.area.value} (4 different values)
                        10 (x1)
                        40 (x1)
                        20 (x1)
                        30 (x1)
                traits : object {2 - Ashes for Ozem.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {2 - Ashes for Ozem.items.[].system.traits.rarity} (2 different values)
                        'common' (x39)
                        'uncommon' (x5)
                    [traditions] : array<string> {2 - Ashes for Ozem.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2 - Ashes for Ozem.items.[].system.traits.traditions.[]} (4 different values)
                            'divine' (x21)
                            'occult' (x13)
                            'arcane' (x12)
                            'primal' (x11)
                    [value] : array<string> {2 - Ashes for Ozem.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {2 - Ashes for Ozem.items.[].system.traits.value.[]} (43 different values)
                [attackEffects] : object {2 - Ashes for Ozem.items.[].system.attackEffects}
                    value : array<string> {2 - Ashes for Ozem.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2 - Ashes for Ozem.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [autoHeightenLevel] : object {2 - Ashes for Ozem.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {2 - Ashes for Ozem.items.[].system.baseItem} (11 different values)
                [bonus] : object {2 - Ashes for Ozem.items.[].system.bonus}
                    value : integer {2 - Ashes for Ozem.items.[].system.bonus.value} (9 different values)
                        0 (x8)
                        18 (x2)
                        19 (x2)
                        15 (x2)
                        17 (x2)
                        22 (x1)
                        21 (x1)
                        20 (x1)
                        16 (x1)
                [bonusDamage] : object {2 - Ashes for Ozem.items.[].system.bonusDamage}
                    value : integer {2 - Ashes for Ozem.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2 - Ashes for Ozem.items.[].system.bulk}
                    value : mixed
                        float {2 - Ashes for Ozem.items.[].system.bulk.value} (same value: 0,1)
                        integer {2 - Ashes for Ozem.items.[].system.bulk.value} (3 different values)
                            1 (x7)
                            2 (x2)
                            3 (x1)
                [category] : string {2 - Ashes for Ozem.items.[].system.category} (9 different values)
                    'offensive' (x20)
                    'martial' (x6)
                    'defensive' (x6)
                    'simple' (x2)
                    'ammo' (x2)
                    'interaction' (x2)
                    'medium' (x1)
                    'light' (x1)
                    'heavy' (x1)
                [checkPenalty] : integer {2 - Ashes for Ozem.items.[].system.checkPenalty} (3 different values)
                    -2 (x1)
                    -1 (x1)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {2 - Ashes for Ozem.items.[].system.cost}
                    value : string {2 - Ashes for Ozem.items.[].system.cost.value} (2 different values)
                        '' (x26)
                        'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
                [counteraction] : boolean {2 - Ashes for Ozem.items.[].system.counteraction} (2 different values)
                    False (x24)
                    True (x3)
                [damage] : object {2 - Ashes for Ozem.items.[].system.damage}
                    [0] : object {2 - Ashes for Ozem.items.[].system.damage.0}
                        applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {2 - Ashes for Ozem.items.[].system.damage.0.formula} (5 different values)
                            '2d4' (x2)
                            '6d6' (x2)
                            '5d6' (x2)
                            '2d8' (x1)
                            '1d8' (x1)
                        kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {2 - Ashes for Ozem.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x8)
                                'healing' (x2)
                        [materials] : array<> {2 - Ashes for Ozem.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {2 - Ashes for Ozem.items.[].system.damage.0.type} (4 different values)
                            'mental' (x3)
                            'vitality' (x2)
                            'fire' (x2)
                            'spirit' (x1)
                    [1] : object {2 - Ashes for Ozem.items.[].system.damage.1}
                        applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {2 - Ashes for Ozem.items.[].system.damage.1.formula} (same value: '2d4')
                        kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {2 - Ashes for Ozem.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        type : string {2 - Ashes for Ozem.items.[].system.damage.1.type} (same value: 'void')
                    [damageType] : string {2 - Ashes for Ozem.items.[].system.damage.damageType} (2 different values)
                        'piercing' (x5)
                        'slashing' (x3)
                    [dice] : integer {2 - Ashes for Ozem.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2 - Ashes for Ozem.items.[].system.damage.die} (3 different values)
                        'd6' (x3)
                        'd8' (x3)
                        'd4' (x2)
                [damageRolls] : object {2 - Ashes for Ozem.items.[].system.damageRolls}
                    [3i2Xy4Q2s0cbku9h] : object {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damage} (same value: '1d6+10')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damageType} (same value: 'piercing')
                    [4yDy4yK0W3MihZhk] : object {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damage} (same value: '2d8+11')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damageType} (same value: 'slashing')
                    [5STHKwUO663EYFc6] : object {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damage} (same value: '3d6+10')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damageType} (same value: 'piercing')
                    [J1wZjWLpbuBCsAsY] : object {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damage} (same value: '1d4+8')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damageType} (same value: 'piercing')
                    [KHaEpHVHbj6GQil5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damage} (same value: '1d8+9')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damageType} (same value: 'slashing')
                    [KL6Jc7SgPn9nDVo3] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damage} (same value: '2d8+8')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damageType} (same value: 'bludgeoning')
                    [RKUjxfwTSNN8rtWX] : object {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damage} (same value: '1d4+9')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damageType} (same value: 'piercing')
                    [Wj84LeoBOmZqSILF] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damage} (same value: '1d4+8')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damageType} (same value: 'piercing')
                    [Xw7PI7sLFx1I9sQ5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damage} (same value: '2d8+10')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damageType} (same value: 'slashing')
                    fdCS7L7ARuxGbI02 : object {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damage} (same value: '2d10+8')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damageType} (same value: 'piercing')
                    [nBSfx4mSLQtGEGvJ] : object {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damage} (same value: '1d6+10')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damageType} (same value: 'piercing')
                    [sBvaRDOf7IoVGpIU] : object {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU}
                        damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damage} (same value: '1d6+9')
                        damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damageType} (same value: 'piercing')
                [deathNote] : boolean {2 - Ashes for Ozem.items.[].system.deathNote} (same value: True)
                [defense] : object {2 - Ashes for Ozem.items.[].system.defense}
                    save : object {2 - Ashes for Ozem.items.[].system.defense.save}
                        basic : boolean {2 - Ashes for Ozem.items.[].system.defense.save.basic} (2 different values)
                            True (x3)
                            False (x3)
                        statistic : string {2 - Ashes for Ozem.items.[].system.defense.save.statistic} (2 different values)
                            'fortitude' (x3)
                            'will' (x3)
                description : object {2 - Ashes for Ozem.items.[].system.description}
                    value : string {2 - Ashes for Ozem.items.[].system.description.value} (70 different values)
                [dexCap] : integer {2 - Ashes for Ozem.items.[].system.dexCap} (2 different values)
                    1 (x2)
                    4 (x1)
                [duration] : object {2 - Ashes for Ozem.items.[].system.duration}
                    sustained : boolean {2 - Ashes for Ozem.items.[].system.duration.sustained} (2 different values)
                        False (x26)
                        True (x1)
                    value : string {2 - Ashes for Ozem.items.[].system.duration.value} (11 different values)
                [equipped] : object {2 - Ashes for Ozem.items.[].system.equipped}
                    carryType : string {2 - Ashes for Ozem.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x15)
                        'held' (x2)
                    [handsHeld] : integer {2 - Ashes for Ozem.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x10)
                        1 (x2)
                    [inSlot] : boolean {2 - Ashes for Ozem.items.[].system.equipped.inSlot} (2 different values)
                        True (x2)
                        False (x1)
                    [invested] : empty
                [frequency] : object {2 - Ashes for Ozem.items.[].system.frequency}
                    max : integer {2 - Ashes for Ozem.items.[].system.frequency.max} (same value: 1)
                    per : string {2 - Ashes for Ozem.items.[].system.frequency.per} (same value: 'round')
                [group] : string {2 - Ashes for Ozem.items.[].system.group} (6 different values)
                    'sword' (x3)
                    'knife' (x2)
                    'bow' (x2)
                    'plate' (x2)
                    'axe' (x1)
                    'leather' (x1)
                [hardness] : integer {2 - Ashes for Ozem.items.[].system.hardness} (2 different values)
                    0 (x16)
                    5 (x1)
                [heightening] : object {2 - Ashes for Ozem.items.[].system.heightening}
                    [damage] : object {2 - Ashes for Ozem.items.[].system.heightening.damage}
                        0 : string {2 - Ashes for Ozem.items.[].system.heightening.damage.0} (3 different values)
                            '2d6' (x4)
                            '1d8' (x2)
                            '1d4' (x2)
                        [1] : string {2 - Ashes for Ozem.items.[].system.heightening.damage.1} (same value: '1d4')
                    [interval] : integer {2 - Ashes for Ozem.items.[].system.heightening.interval} (2 different values)
                        1 (x7)
                        2 (x1)
                    type : string {2 - Ashes for Ozem.items.[].system.heightening.type} (2 different values)
                        'interval' (x8)
                        'fixed' (x3)
                    [levels] : object {2 - Ashes for Ozem.items.[].system.heightening.levels}
                        [6] : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6}
                            target : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target}
                                value : string {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
                [hp] : object {2 - Ashes for Ozem.items.[].system.hp}
                    max : integer {2 - Ashes for Ozem.items.[].system.hp.max} (2 different values)
                        0 (x16)
                        20 (x1)
                    value : integer {2 - Ashes for Ozem.items.[].system.hp.value} (2 different values)
                        0 (x16)
                        20 (x1)
                [level] : object {2 - Ashes for Ozem.items.[].system.level}
                    value : integer {2 - Ashes for Ozem.items.[].system.level.value} (5 different values)
                        1 (x17)
                        0 (x14)
                        3 (x6)
                        2 (x5)
                        5 (x2)
                [location] : object {2 - Ashes for Ozem.items.[].system.location}
                    [heightenedLevel] : integer {2 - Ashes for Ozem.items.[].system.location.heightenedLevel} (3 different values)
                        5 (x2)
                        3 (x2)
                        1 (x2)
                    [value] : string {2 - Ashes for Ozem.items.[].system.location.value} (4 different values)
                        'Jd8HfXYEeaXoes82' (x15)
                        'uBKzHx1TGQmokcxA' (x8)
                        'uNLDGyR4VvqNuY5i' (x2)
                        'qdLJW8hvH4hbSy0b' (x1)
                [material] : object {2 - Ashes for Ozem.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {2 - Ashes for Ozem.items.[].system.mod}
                    value : integer {2 - Ashes for Ozem.items.[].system.mod.value} (4 different values)
                        13 (x1)
                        18 (x1)
                        16 (x1)
                        17 (x1)
                [overlays] : object {2 - Ashes for Ozem.items.[].system.overlays}
                    37gy7l19tik74o4s : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    7qdtetowq348s9oc : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [Fs08rHTZAfROKKzu] : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
                        name : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
                            heightening : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
                    lfxcoz2d3f8j2zq1 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [noPVUX8Ocln52MKm] : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
                        overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
                        sort : integer {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                [prepared] : object {2 - Ashes for Ozem.items.[].system.prepared}
                    [flexible] : boolean {2 - Ashes for Ozem.items.[].system.prepared.flexible} (same value: False)
                    value : string {2 - Ashes for Ozem.items.[].system.prepared.value} (3 different values)
                        'focus' (x2)
                        'innate' (x1)
                        'prepared' (x1)
                [price] : object {2 - Ashes for Ozem.items.[].system.price}
                    [per] : integer {2 - Ashes for Ozem.items.[].system.price.per} (same value: 10)
                    value : object {2 - Ashes for Ozem.items.[].system.price.value}
                        [gp] : integer {2 - Ashes for Ozem.items.[].system.price.value.gp} (8 different values)
                            2 (x4)
                            1 (x2)
                            3 (x1)
                            55 (x1)
                            14 (x1)
                            8 (x1)
                            4 (x1)
                            18 (x1)
                        [sp] : integer {2 - Ashes for Ozem.items.[].system.price.value.sp} (3 different values)
                            2 (x2)
                            1 (x2)
                            9 (x1)
                [proficiency] : object {2 - Ashes for Ozem.items.[].system.proficiency}
                    value : integer {2 - Ashes for Ozem.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {2 - Ashes for Ozem.items.[].system.proficient}
                    value : integer {2 - Ashes for Ozem.items.[].system.proficient.value} (same value: 0)
                publication : object {2 - Ashes for Ozem.items.[].system.publication}
                    license : string {2 - Ashes for Ozem.items.[].system.publication.license} (2 different values)
                        'ORC' (x49)
                        'OGL' (x48)
                    remaster : boolean {2 - Ashes for Ozem.items.[].system.publication.remaster} (2 different values)
                        True (x49)
                        False (x48)
                    title : string {2 - Ashes for Ozem.items.[].system.publication.title} (4 different values)
                        '' (x47)
                        'Pathfinder Player Core' (x44)
                        'Pathfinder Monster Core' (x5)
                        'Pathfinder Core Rulebook' (x1)
                rules : ignored (Foundry rules object) {2 - Ashes for Ozem.items.[].system.rules}
                [quantity] : integer {2 - Ashes for Ozem.items.[].system.quantity} (2 different values)
                    1 (x15)
                    20 (x2)
                [range] : mixed
                    integer {2 - Ashes for Ozem.items.[].system.range} (same value: 60)
                    object {2 - Ashes for Ozem.items.[].system.range}
                        value : string {2 - Ashes for Ozem.items.[].system.range.value} (7 different values)
                            '30 feet' (x9)
                            '120 feet' (x6)
                            '' (x5)
                            'touch' (x4)
                            '40 feet' (x1)
                            '60 feet' (x1)
                            'varies' (x1)
                [reload] : object {2 - Ashes for Ozem.items.[].system.reload}
                    value : string {2 - Ashes for Ozem.items.[].system.reload.value} (3 different values)
                        '-' (x3)
                        '' (x3)
                        '0' (x2)
                [requirements] : string {2 - Ashes for Ozem.items.[].system.requirements} (same value: '')
                [ritual] : object {2 - Ashes for Ozem.items.[].system.ritual}
                    primary : object {2 - Ashes for Ozem.items.[].system.ritual.primary}
                        check : string {2 - Ashes for Ozem.items.[].system.ritual.primary.check} (same value: 'Religion')
                    secondary : object {2 - Ashes for Ozem.items.[].system.ritual.secondary}
                        casters : integer {2 - Ashes for Ozem.items.[].system.ritual.secondary.casters} (same value: 2)
                        checks : string {2 - Ashes for Ozem.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
                [runes] : object {2 - Ashes for Ozem.items.[].system.runes}
                    [potency] : integer {2 - Ashes for Ozem.items.[].system.runes.potency} (2 different values)
                        0 (x6)
                        1 (x5)
                    [property] : array<string> {2 - Ashes for Ozem.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {2 - Ashes for Ozem.items.[].system.runes.property.[]} (same value: 'disrupting')
                    [reinforcing] : integer {2 - Ashes for Ozem.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {2 - Ashes for Ozem.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {2 - Ashes for Ozem.items.[].system.runes.striking} (2 different values)
                        0 (x6)
                        1 (x2)
                [selfEffect] : object {2 - Ashes for Ozem.items.[].system.selfEffect}
                    name : string {2 - Ashes for Ozem.items.[].system.selfEffect.name} (3 different values)
                        'Effect: Hunt Prey' (x1)
                        'Effect: Raise a Shield' (x1)
                        'Effect: Slithering Vine' (x1)
                    uuid : string {2 - Ashes for Ozem.items.[].system.selfEffect.uuid} (3 different values)
                        'Compendium.pf2e.feat-effects.Item.Effect: Hunt Prey' (x1)
                        'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
                        'Compendium.pf2e.bestiary-effects.Item.Effect: Slithering Vine' (x1)
                [showSlotlessLevels] : object {2 - Ashes for Ozem.items.[].system.showSlotlessLevels}
                    value : boolean {2 - Ashes for Ozem.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {2 - Ashes for Ozem.items.[].system.size} (same value: 'med')
                [slots] : object {2 - Ashes for Ozem.items.[].system.slots}
                    [slot0] : object {2 - Ashes for Ozem.items.[].system.slots.slot0}
                        max : integer {2 - Ashes for Ozem.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[]}
                                id : string {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'qi8YorcBX5IlKo6m' (x1)
                                    'yr3vG1wywp8FC7H6' (x1)
                                    'GPE3KzkibIzsysdJ' (x1)
                                    'yatjzHxPXd1zp0y5' (x1)
                                    'M9ZShqvSnbGOK94p' (x1)
                    [slot1] : object {2 - Ashes for Ozem.items.[].system.slots.slot1}
                        max : integer {2 - Ashes for Ozem.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[]}
                                id : string {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'igiH7G1SFd3e4RM0' (x1)
                                    'hB9WGRqVmYf71RNK' (x1)
                                    'tumKP6kPDg8mjtib' (x1)
                    [slot2] : object {2 - Ashes for Ozem.items.[].system.slots.slot2}
                        max : integer {2 - Ashes for Ozem.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[]}
                                id : string {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'a8r6EVey3I4UUB1z' (x1)
                                    '81XSYcDGApnjyKQc' (x1)
                                    'CtJEDX9h63iVDMW1' (x1)
                    [slot3] : object {2 - Ashes for Ozem.items.[].system.slots.slot3}
                        max : integer {2 - Ashes for Ozem.items.[].system.slots.slot3.max} (same value: 6)
                        prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared}
                            Length: min=6 max=6
                            Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[]}
                                id : string {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    'dO9xrt8K7pGrpIpH' (x3)
                                    '6e3Y62nLA4ddVGpU' (x1)
                                    '4HAkJqM103PysUgC' (x1)
                                    '9w4PQaK9HeREgQxX' (x1)
                [slug] : string {2 - Ashes for Ozem.items.[].system.slug} (43 different values)
                [speedPenalty] : integer {2 - Ashes for Ozem.items.[].system.speedPenalty} (3 different values)
                    0 (x2)
                    -5 (x1)
                    -10 (x1)
                [spelldc] : object {2 - Ashes for Ozem.items.[].system.spelldc}
                    dc : integer {2 - Ashes for Ozem.items.[].system.spelldc.dc} (3 different values)
                        25 (x2)
                        28 (x1)
                        26 (x1)
                    value : integer {2 - Ashes for Ozem.items.[].system.spelldc.value} (3 different values)
                        0 (x2)
                        18 (x1)
                        17 (x1)
                [splashDamage] : object {2 - Ashes for Ozem.items.[].system.splashDamage}
                    value : integer {2 - Ashes for Ozem.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {2 - Ashes for Ozem.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {2 - Ashes for Ozem.items.[].system.strength} (2 different values)
                    3 (x2)
                    0 (x1)
                [target] : object {2 - Ashes for Ozem.items.[].system.target}
                    value : string {2 - Ashes for Ozem.items.[].system.target.value} (9 different values)
                        '' (x10)
                        '1 creature' (x9)
                        '1 to 3 willing creatures' (x2)
                        '1 willing living creature or 1 undead creature' (x1)
                        '1 dying creature' (x1)
                        '1 spell effect or unattended magic item' (x1)
                        '1 willing creature' (x1)
                        '1 willing living creature or 1 undead' (x1)
                        '1 weapon you\'re wielding' (x1)
                [time] : object {2 - Ashes for Ozem.items.[].system.time}
                    value : string {2 - Ashes for Ozem.items.[].system.time.value} (5 different values)
                        '2' (x17)
                        '1' (x5)
                        '1 to 3' (x3)
                        '3 days' (x1)
                        '10 minutes' (x1)
                [tradition] : object {2 - Ashes for Ozem.items.[].system.tradition}
                    value : string {2 - Ashes for Ozem.items.[].system.tradition.value} (2 different values)
                        'divine' (x3)
                        'arcane' (x1)
                [usage] : object {2 - Ashes for Ozem.items.[].system.usage}
                    [canBeAmmo] : boolean {2 - Ashes for Ozem.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {2 - Ashes for Ozem.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x9)
                        'held-in-one-plus-hands' (x2)
                        'other' (x2)
                [uses] : object {2 - Ashes for Ozem.items.[].system.uses}
                    autoDestroy : boolean {2 - Ashes for Ozem.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2 - Ashes for Ozem.items.[].system.uses.max} (same value: 1)
                    value : integer {2 - Ashes for Ozem.items.[].system.uses.value} (same value: 1)
            type : string {2 - Ashes for Ozem.items.[].type} (10 different values)
                'action' (x33)
                'spell' (x27)
                'melee' (x12)
                'weapon' (x8)
                'lore' (x4)
                'spellcastingEntry' (x4)
                'equipment' (x3)
                'armor' (x3)
                'consumable' (x2)
                'shield' (x1)
            [_stats] : object {2 - Ashes for Ozem.items.[]._stats}
                compendiumSource : string {2 - Ashes for Ozem.items.[]._stats.compendiumSource} (43 different values)
            [flags] : object {2 - Ashes for Ozem.items.[].flags}
                pf2e : object {2 - Ashes for Ozem.items.[].flags.pf2e}
                    linkedWeapon : string {2 - Ashes for Ozem.items.[].flags.pf2e.linkedWeapon} (8 different values)
                        'gE1ZU9lQ9bijFlsB' (x2)
                        'gA2b3pvKCSreUUG9' (x1)
                        'k5DXdSgXwgd8KMkO' (x1)
                        'Y5Ry8ryJ0ovuZS8z' (x1)
                        'xNxbryqrmkNOZteW' (x1)
                        '8um03T8Yt8avzCY6' (x1)
                        'mEgumzd35kJtrYEQ' (x1)
                        'ywBUASzQtRA4ZB3d' (x1)
            [folder] : string {2 - Ashes for Ozem.items.[].folder} (7 different values)
                'D7UVaOiB40wTR6kv' (x5)
                'T8AzYUgNIAgTJ9Iz' (x4)
                '4fJHnYFqH0VjZXPv' (x3)
                'lPzcDrjGDFbzuF2r' (x3)
                'dfRpdU8Efsenms12' (x1)
                '6JF73zNhT8zbp1qC' (x1)
                'wnvibtD90h7CStDC' (x1)
    name : string {2 - Ashes for Ozem.name} (all different values)
    system : object {2 - Ashes for Ozem.system}
        attributes : object {2 - Ashes for Ozem.system.attributes}
            ac : object {2 - Ashes for Ozem.system.attributes.ac}
                [details] : string {2 - Ashes for Ozem.system.attributes.ac.details} (same value: '')
                [value] : integer {2 - Ashes for Ozem.system.attributes.ac.value} (5 different values)
                    24 (x3)
                    22 (x3)
                    27 (x2)
                    25 (x1)
                    28 (x1)
            [emitsSound] : string {2 - Ashes for Ozem.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {2 - Ashes for Ozem.system.attributes.hardness} (3 different values)
                0 (x3)
                14 (x2)
                15 (x1)
            hp : object {2 - Ashes for Ozem.system.attributes.hp}
                details : string {2 - Ashes for Ozem.system.attributes.hp.details} (4 different values)
                    '' (x9)
                    'BT 30' (x1)
                    'BT 26' (x1)
                    'BT 36' (x1)
                max : integer {2 - Ashes for Ozem.system.attributes.hp.max} (9 different values)
                    60 (x2)
                    58 (x2)
                    0 (x2)
                    115 (x1)
                    155 (x1)
                    152 (x1)
                    135 (x1)
                    110 (x1)
                    188 (x1)
                temp : integer {2 - Ashes for Ozem.system.attributes.hp.temp} (same value: 0)
                value : integer {2 - Ashes for Ozem.system.attributes.hp.value} (9 different values)
                    60 (x2)
                    58 (x2)
                    0 (x2)
                    115 (x1)
                    155 (x1)
                    152 (x1)
                    135 (x1)
                    110 (x1)
                    188 (x1)
            [allSaves] : object {2 - Ashes for Ozem.system.attributes.allSaves}
                value : string {2 - Ashes for Ozem.system.attributes.allSaves.value} (same value: '')
            [immunities] : array<object> {2 - Ashes for Ozem.system.attributes.immunities}
                Length: min=0 max=2
                Value type: object {2 - Ashes for Ozem.system.attributes.immunities.[]}
                    exceptions : array<> {2 - Ashes for Ozem.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {2 - Ashes for Ozem.system.attributes.immunities.[].type} (3 different values)
                        'critical-hits' (x4)
                        'precision' (x3)
                        'persistent-damage' (x1)
            [resistances] : array<> {2 - Ashes for Ozem.system.attributes.resistances}
                Length: min=0 max=0
                Value type: empty
            [speed] : object {2 - Ashes for Ozem.system.attributes.speed}
                otherSpeeds : array<object> {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[]}
                        type : string {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {2 - Ashes for Ozem.system.attributes.speed.value} (2 different values)
                    25 (x5)
                    30 (x1)
            [stealth] : object {2 - Ashes for Ozem.system.attributes.stealth}
                details : string {2 - Ashes for Ozem.system.attributes.stealth.details} (6 different values)
                    '<p>(trained) to spot the snare</p>' (x1)
                    '<p>(trained) to spot the runes etched into the door\'s frame</p>' (x1)
                    '<p>(expert)</p>' (x1)
                    '<p>(trained) to hear whispering voices</p>' (x1)
                    '<p>(trained) to discern the snake\'s mane from the surrounding vegetation</p>' (x1)
                    '<p>(trained) to spot the rune inside the lock</p>' (x1)
                value : integer {2 - Ashes for Ozem.system.attributes.stealth.value} (4 different values)
                    17 (x3)
                    14 (x1)
                    12 (x1)
                    6 (x1)
            [weaknesses] : array<object> {2 - Ashes for Ozem.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {2 - Ashes for Ozem.system.attributes.weaknesses.[]}
                    exceptions : array<> {2 - Ashes for Ozem.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {2 - Ashes for Ozem.system.attributes.weaknesses.[].type} (4 different values)
                        'fire' (x2)
                        'unholy' (x1)
                        'slashing' (x1)
                        'cold-iron' (x1)
                    value : integer {2 - Ashes for Ozem.system.attributes.weaknesses.[].value} (same value: 10)
        details : object {2 - Ashes for Ozem.system.details}
            [description] : string {2 - Ashes for Ozem.system.details.description} (6 different values)
                '<p>These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature\'s leg.</p>' (x1)
                '<p>Magical runes electrocute anyone who crosses the door\'s threshold.</p>' (x1)
                '<p>A magical flame changes color in response to Fort Ozem\'s alert status, with a @Template[emanation|distance:10]{10-foot radius}.</p>' (x1)
                '<p>The voices of the nameless dead intrude into the minds of the living.</p>' (x1)
                '<p>A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.</p>' (x1)
                '<p>A rune inscribed on the inside of the lock releases a burst of flame that burns the thief\'s hands and their tools.</p>' (x1)
            [disable] : string {2 - Ashes for Ozem.system.details.disable} (6 different values)
                '<p>@Check[acrobatics|dc:26] (trained) to step clear the snare before it springs, or @Check[thievery|dc:22] (trained) to trigger the trap harmlessly</p>' (x1)
                '<p>@Check[acrobatics|dc:26] (trained) to jump through the door before the runes trigger, @Check[thievery|dc:28] (expert) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
                '<p>@Check[arcana|dc:30], @Check[nature|dc:30], @Check[occultism|dc:30], or @Check[religion|dc:30] (expert) to snuff out the flame with opposing magic; each success reduces the flame\'s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame\'s color two steps. A success while the flame is white permanently disables the hazard.</p>' (x1)
                '<p>@Check[perception|dc:26] to discern a name spoken by the nameless dead, or @Check[religion|dc:28] (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a @Check[will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>' (x1)
                '<p>@Check[nature|dc:27] (expert) to strip the barbs from the vines, rendering them harmless, or @Check[stealth|dc:30] (trained) to move through the snake\'s mane without disturbing it</p>' (x1)
                '<p>@Check[thievery|dc:30] (expert) to scratch out the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
            [isComplex] : boolean {2 - Ashes for Ozem.system.details.isComplex} (2 different values)
                False (x5)
                True (x1)
            level : object {2 - Ashes for Ozem.system.details.level}
                value : integer {2 - Ashes for Ozem.system.details.level.value} (3 different values)
                    7 (x7)
                    9 (x3)
                    8 (x2)
            publication : object {2 - Ashes for Ozem.system.details.publication}
                license : string {2 - Ashes for Ozem.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {2 - Ashes for Ozem.system.details.publication.remaster} (same value: True)
                title : string {2 - Ashes for Ozem.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
            [blurb] : string {2 - Ashes for Ozem.system.details.blurb} (2 different values)
                '' (x5)
                'Chernasardo Warden and Commander of Fort Ozem' (x1)
            [languages] : object {2 - Ashes for Ozem.system.details.languages}
                details : string {2 - Ashes for Ozem.system.details.languages.details} (2 different values)
                    '' (x5)
                    'truespeech' (x1)
                value : array<string> {2 - Ashes for Ozem.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {2 - Ashes for Ozem.system.details.languages.value.[]} (5 different values)
                        'common' (x6)
                        'elven' (x1)
                        'diabolic' (x1)
                        'empyrean' (x1)
                        'fey' (x1)
            [privateNotes] : string {2 - Ashes for Ozem.system.details.privateNotes} (same value: '')
            [publicNotes] : string {2 - Ashes for Ozem.system.details.publicNotes} (3 different values)
            [reset] : string {2 - Ashes for Ozem.system.details.reset} (5 different values)
                '' (x2)
                '<p>1 minute</p>' (x1)
                '<p>The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.</p>' (x1)
                '<p>If the haunt is disabled, divine light washes through the area. Living creatures in the area regain @Damage[4d8[healing]] Hit Points, and undead creatures in the area take @Damage[4d8[vitality]] damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
                '<p>1 hour, as the vine grows a new set of barbs</p>' (x1)
            [routine] : string {2 - Ashes for Ozem.system.details.routine} (2 different values)
                '' (x5)
                '<p>(1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing @Damage[(2d10+11)[mental]|options:area-damage] damage (@Check[will|dc:28|basic|options:area-effect] save). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>' (x1)
        saves : object {2 - Ashes for Ozem.system.saves}
            fortitude : object {2 - Ashes for Ozem.system.saves.fortitude}
                [saveDetail] : string {2 - Ashes for Ozem.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {2 - Ashes for Ozem.system.saves.fortitude.value} (8 different values)
                    15 (x4)
                    0 (x2)
                    14 (x1)
                    18 (x1)
                    16 (x1)
                    19 (x1)
                    12 (x1)
                    13 (x1)
            reflex : object {2 - Ashes for Ozem.system.saves.reflex}
                [saveDetail] : string {2 - Ashes for Ozem.system.saves.reflex.saveDetail} (same value: '')
                value : integer {2 - Ashes for Ozem.system.saves.reflex.value} (7 different values)
                    0 (x4)
                    18 (x2)
                    14 (x2)
                    19 (x1)
                    12 (x1)
                    13 (x1)
                    17 (x1)
            will : object {2 - Ashes for Ozem.system.saves.will}
                [saveDetail] : string {2 - Ashes for Ozem.system.saves.will.saveDetail} (same value: '')
                value : integer {2 - Ashes for Ozem.system.saves.will.value} (7 different values)
                    0 (x6)
                    13 (x1)
                    21 (x1)
                    20 (x1)
                    16 (x1)
                    18 (x1)
                    17 (x1)
        traits : object {2 - Ashes for Ozem.system.traits}
            rarity : string {2 - Ashes for Ozem.system.traits.rarity} (3 different values)
                'uncommon' (x9)
                'common' (x2)
                'unique' (x1)
            size : object {2 - Ashes for Ozem.system.traits.size}
                value : string {2 - Ashes for Ozem.system.traits.size.value} (3 different values)
                    'lg' (x7)
                    'med' (x4)
                    'tiny' (x1)
            value : array<string> {2 - Ashes for Ozem.system.traits.value}
                Length: min=1 max=4
                Value type: string {2 - Ashes for Ozem.system.traits.value.[]} (14 different values)
        [abilities] : object {2 - Ashes for Ozem.system.abilities}
            cha : object {2 - Ashes for Ozem.system.abilities.cha}
                mod : integer {2 - Ashes for Ozem.system.abilities.cha.mod} (4 different values)
                    3 (x3)
                    2 (x1)
                    4 (x1)
                    5 (x1)
            con : object {2 - Ashes for Ozem.system.abilities.con}
                mod : integer {2 - Ashes for Ozem.system.abilities.con.mod} (3 different values)
                    3 (x3)
                    4 (x2)
                    2 (x1)
            dex : object {2 - Ashes for Ozem.system.abilities.dex}
                mod : integer {2 - Ashes for Ozem.system.abilities.dex.mod} (5 different values)
                    2 (x2)
                    6 (x1)
                    5 (x1)
                    4 (x1)
                    3 (x1)
            int : object {2 - Ashes for Ozem.system.abilities.int}
                mod : integer {2 - Ashes for Ozem.system.abilities.int.mod} (5 different values)
                    2 (x2)
                    3 (x1)
                    4 (x1)
                    6 (x1)
                    1 (x1)
            str : object {2 - Ashes for Ozem.system.abilities.str}
                mod : integer {2 - Ashes for Ozem.system.abilities.str.mod} (3 different values)
                    3 (x3)
                    4 (x2)
                    6 (x1)
            wis : object {2 - Ashes for Ozem.system.abilities.wis}
                mod : integer {2 - Ashes for Ozem.system.abilities.wis.mod} (2 different values)
                    4 (x3)
                    6 (x3)
        [initiative] : object {2 - Ashes for Ozem.system.initiative}
            statistic : string {2 - Ashes for Ozem.system.initiative.statistic} (same value: 'perception')
        [perception] : object {2 - Ashes for Ozem.system.perception}
            details : string {2 - Ashes for Ozem.system.perception.details} (same value: '')
            mod : integer {2 - Ashes for Ozem.system.perception.mod} (6 different values)
                18 (x1)
                21 (x1)
                20 (x1)
                16 (x1)
                15 (x1)
                17 (x1)
            senses : array<object> {2 - Ashes for Ozem.system.perception.senses}
                Length: min=0 max=1
                Value type: object {2 - Ashes for Ozem.system.perception.senses.[]}
                    type : string {2 - Ashes for Ozem.system.perception.senses.[].type} (2 different values)
                        'low-light-vision' (x2)
                        'darkvision' (x1)
        [resources] : object {2 - Ashes for Ozem.system.resources}
            [focus] : object {2 - Ashes for Ozem.system.resources.focus}
                max : integer {2 - Ashes for Ozem.system.resources.focus.max} (2 different values)
                    2 (x1)
                    1 (x1)
                value : integer {2 - Ashes for Ozem.system.resources.focus.value} (2 different values)
                    2 (x1)
                    1 (x1)
        [skills] : object {2 - Ashes for Ozem.system.skills}
            [acrobatics] : object {2 - Ashes for Ozem.system.skills.acrobatics}
                base : integer {2 - Ashes for Ozem.system.skills.acrobatics.base} (2 different values)
                    13 (x1)
                    18 (x1)
                [special] : array<> {2 - Ashes for Ozem.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [acrobatics+13] : object {2 - Ashes for Ozem.system.skills.acrobatics+13}
                [base] : empty
            [arcana] : object {2 - Ashes for Ozem.system.skills.arcana}
                base : integer {2 - Ashes for Ozem.system.skills.arcana.base} (same value: 16)
            [athletics] : object {2 - Ashes for Ozem.system.skills.athletics}
                base : integer {2 - Ashes for Ozem.system.skills.athletics.base} (3 different values)
                    12 (x2)
                    16 (x1)
                    17 (x1)
                [special] : array<> {2 - Ashes for Ozem.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [diplomacy] : object {2 - Ashes for Ozem.system.skills.diplomacy}
                base : integer {2 - Ashes for Ozem.system.skills.diplomacy.base} (2 different values)
                    16 (x2)
                    13 (x1)
            [intimidation] : object {2 - Ashes for Ozem.system.skills.intimidation}
                base : integer {2 - Ashes for Ozem.system.skills.intimidation.base} (2 different values)
                    16 (x1)
                    15 (x1)
            [medicine] : object {2 - Ashes for Ozem.system.skills.medicine}
                base : integer {2 - Ashes for Ozem.system.skills.medicine.base} (3 different values)
                    15 (x1)
                    12 (x1)
                    16 (x1)
                [special] : array<> {2 - Ashes for Ozem.system.skills.medicine.special}
                    Length: min=0 max=0
                    Value type: empty
            [nature] : object {2 - Ashes for Ozem.system.skills.nature}
                base : integer {2 - Ashes for Ozem.system.skills.nature.base} (4 different values)
                    16 (x1)
                    18 (x1)
                    12 (x1)
                    17 (x1)
                [special] : array<> {2 - Ashes for Ozem.system.skills.nature.special}
                    Length: min=0 max=0
                    Value type: empty
            [performance] : object {2 - Ashes for Ozem.system.skills.performance}
                base : integer {2 - Ashes for Ozem.system.skills.performance.base} (same value: 18)
            [religion] : object {2 - Ashes for Ozem.system.skills.religion}
                base : integer {2 - Ashes for Ozem.system.skills.religion.base} (3 different values)
                    17 (x2)
                    16 (x1)
                    14 (x1)
            [society] : object {2 - Ashes for Ozem.system.skills.society}
                base : integer {2 - Ashes for Ozem.system.skills.society.base} (2 different values)
                    20 (x1)
                    12 (x1)
            [stealth] : object {2 - Ashes for Ozem.system.skills.stealth}
                base : integer {2 - Ashes for Ozem.system.skills.stealth.base} (4 different values)
                    17 (x1)
                    18 (x1)
                    14 (x1)
                    15 (x1)
                [special] : array<object> {2 - Ashes for Ozem.system.skills.stealth.special}
                    Length: min=0 max=1
                    Value type: object {2 - Ashes for Ozem.system.skills.stealth.special.[]}
                        base : integer {2 - Ashes for Ozem.system.skills.stealth.special.[].base} (same value: 18)
                        label : string {2 - Ashes for Ozem.system.skills.stealth.special.[].label} (same value: 'in forests')
                        predicate : array<string> {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forests')
            [survival] : object {2 - Ashes for Ozem.system.skills.survival}
                base : integer {2 - Ashes for Ozem.system.skills.survival.base} (5 different values)
                    17 (x1)
                    20 (x1)
                    14 (x1)
                    12 (x1)
                    16 (x1)
                [special] : array<> {2 - Ashes for Ozem.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: empty
    type : string {2 - Ashes for Ozem.type} (2 different values)
        'hazard' (x6)
        'npc' (x6)